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Fan triangulation algorithm by simply selecting a base vertex and generating the triangles by iterating over the remaining vertices. However, this approach is not suitable for concave polygons. See the wikipedia article on fan triangulation.

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Adapts the triangulation algorithm of Poly2Tri.

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This algorithm wraps a triangulationAlgorithm. Before triangulating the vertices a best fitting plane is estimated and the vertices are projected onto the plane in 2D. After performing the triangulation, the triangulation order is used to recreate the triangles in 3D.

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abstract class TriangulationAlgorithm

Abstract class for a triangulation algorithm in 3D. See the wikipedia article of polygon triangulation.

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Performs triangulation operations on polygons in 3D. See the wikipedia article of polygon triangulation.

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