Calculates the best fitting plane that lies in a list of Vector3D. See StackExchange for more information.
Calculates the centroid of a list of Vector3D. See the wikipedia article of Centroid.
Calculates the normal of a vertex list by means of (Newell’s method)https://www.khronos.org/opengl/wiki/Calculating_a_Surface_Normal#Newell.27s_Method.
Returns true, if the list of Vector2D has a clockwise order.
Returns true, if all Vector3D within the list are located on a line.
Returns true, if the list of Vector2D has an anti-clockwise order.
Returns true, if all Vector3Ds are located within a plane.
Removes consecutively following side duplicates. For example, (A, B, C, B, D) will yield (A, B, C, D).
Removes all vectors which are located on a line segment spanned by the previous and following one.
Conversion to a string of coordinates.