Rotation3D
Rotation in the three-dimensional space given as Tait-Bryan angles. See the wikipedia article on Tait–Bryan angles. Further, see the wikipedia article on aircraft principal axes.
Parameters
heading
around z-axis, 0.0 = direction of x-axis / east (+π/2 = direction of y-axis / north)
pitch
around y’-axis, 0.0 = level (in x’/y’ plane), ( +π/2 = direction of negative z-axis)
roll
around x’’-axis, 0.0 = level (parallel to x’’/y’’ plane)